Thursday, December 04, 2008

Ok ok ok, I've so restarted it again, the other scene just wasn't working the way i wanted it to so I decided to filp the view back to the house again, lighting is always a priority and it was falling flat as hard as i tried on the other one

Also this is my one hundrenth post - im gonna buy TWO pasties tommorow, treat myself

Wednesday, December 03, 2008

garden update 2

Starting to think about the lighting, at this stage im thinking the silohuettes of assets are more important than any textural detail

Tuesday, December 02, 2008

garden update

Quick update, was away over the weekend so I've got 2 days to catch up - thinking more about the general mood of the piece, realised I had been completely honed in on one piece while putting off the larger details, so it was good to take a step back.

Been heavily influenced tree-wise by Left 4 dead which has the best alpha'd foliage I've ever seen - gonna post a few shots when i can

Saturday, November 29, 2008

Van Cough



Pretty nice I thought, instantly thought of the upcoming group project, looking foward to picking through the textures and seeing how he's done things

Wednesday, November 26, 2008

Snippy snippy

This is my second attempt at the environment so far, only spent two days on it so far so i think im doing ok - was considering chopping it in two to make it a bit more focused and to help frame everything together - need to talk to Heather tommorow i think

Sunday, November 23, 2008

Blergh



High & low poly of the interiors are done, just need to unwrap it, bake it all out and slap a generic metal texture on it then run to the hills - swoosh!

Friday, November 21, 2008

Van update thingy



Starting to come into shape, don't want to spend more than a few days on this before finishing it up, have a few quick idea's for the damage state which should hopefully still look pretty decent - exterior is more or less finished apart from the obvious grill, headlamps etc and I've started on the interior high poly tonight

Sunday, November 16, 2008

Baking a cake


Low poly is progressing pretty nicely, was hoping to come close to the polycount but its looking im gonna miss it by a quite a margin. Thought I'd jump ahead a bit and see how the normal map is baking out - slapped on a generic rust texture to try and give myself an idea of how the diffuse will act.
Need to start thinking about a decent specular and actually finishing up the low poly

Thursday, November 13, 2008

Van update


Started the low poly tonight, snapping the verts to the high poly mesh - its pretty mesmeresing for some reason just zone off into a trance

At his stage im concentrating on getting the silohuette smooth enough and relying on the high poly bake for any minor details

Wednesday, November 12, 2008

Update your blogs grabnamit

I need something to read : (


...and yesh im gonna be updating this soonish