Friday, October 19, 2007

Carters hawt bod (!)



Okies! As far as i can tell i've finished the body and just have to make some decent looking hair, it took me a while squashing and scaling the head down to look correct on my body while at the same time conforming to the reference images i used i have about 80 tris for the hair now thats probaly not enough i dunno i might get away with it

Thursday, October 18, 2007

Head Progress


Making progress on the head this is my third attempt i think now and it finally looks vaguely like me! Those rugged good looks...



The head is 584 tris left out of my budget of 735 for the head so i have 151 tris left to finish off the neck and do some decent hair - its gonna be pretty tight i think...


Okies been idly modelling myself, I've not been investing nearly enough time into this as i have with the art side of things but i feel alot more confident with modelling than i do drawing - anywho figured i'd post up some WIP screenies to show i am actually doing something,



The entire thing so far is 1773 tris that leaves me with exactly 727 tris for the head and and hair - i dunno is that too much too little? Be good if someone could post up there thoughts

Wednesday, October 17, 2007

So i've recently completed HL2 EP2 tis great and all, real whizz bang etc But why is it all of the Half-Life games seem to have me moving from one place to another powering stuff up or waiting for lifts? I know theres smatterings of pretty decent plot and some pretty enjoyable set pieces but jeez another lift?!
You could argue this is valves way of keeping the games narrative conventions in check 'the lift won't work until you find the powersource, now bugger off over there and find it' but im getting pretty tired of it, it harks beack to the original Doom's coloured keycard hunt and if this is a reflection of FPS games in general its pretty worrying from a gameplay POV, I can see massive flaws in this argument already but its late and i wanted to get this damn lift hate off my chest