Monday, February 18, 2008



Just decided to post up some work i've done recently for fun - small psp spec demon done on and off over 2 days


There are no rules

Righty think im long overdue for some course related ramblings, so I've been thinking about what makes a piece of work good or bad and i think its more to do with personal interpretation than most people think.

Its as much as what you learn practice wise and from what you pick up on your own than simply being told this is right/this is wrong if I wanted to persue a more technically minded career say mechanical drawing as an example, there would be a set of rules i would have to adhere to make the piece of work i produced professionaly viable but in art ,while yes there are guidelines, these are looser and much less enforced I doubt Lowry would have produced his warped cityscapes with the tiny stickmen if he had to use perfect perspective studies for example

Art is as much as creating a mood or feeling as it is about emulating life, the same applies to games which while some ape reality as closely as they can others are far more abstract, concerned more with creating a specific mood or feelings through a specific use of colour and sound.

The best example i can think of is Patapon on the psp, a rythm game that has you controlling tiny stickmen to a specific beat to travel there world defeating monsters something which would never exist if games were forced to adhere to a specific set of rules