This is my second attempt at the environment so far, only spent two days on it so far so i think im doing ok - was considering chopping it in two to make it a bit more focused and to help frame everything together - need to talk to Heather tommorow i think
Wednesday, November 26, 2008
Snippy snippy
This is my second attempt at the environment so far, only spent two days on it so far so i think im doing ok - was considering chopping it in two to make it a bit more focused and to help frame everything together - need to talk to Heather tommorow i think
Sunday, November 23, 2008
Blergh
Friday, November 21, 2008
Van update thingy


Starting to come into shape, don't want to spend more than a few days on this before finishing it up, have a few quick idea's for the damage state which should hopefully still look pretty decent - exterior is more or less finished apart from the obvious grill, headlamps etc and I've started on the interior high poly tonight
Sunday, November 16, 2008
Baking a cake

Low poly is progressing pretty nicely, was hoping to come close to the polycount but its looking im gonna miss it by a quite a margin. Thought I'd jump ahead a bit and see how the normal map is baking out - slapped on a generic rust texture to try and give myself an idea of how the diffuse will act.
Need to start thinking about a decent specular and actually finishing up the low poly
Thursday, November 13, 2008
Van update
Wednesday, November 12, 2008
Update your blogs grabnamit
I need something to read : (
...and yesh im gonna be updating this soonish
...and yesh im gonna be updating this soonish
Saturday, November 08, 2008
Don't I know you?
Fisherman chap WIP

A mish-mash of high and low poly meshes with poorly mudboxed slacks thrown in for good measure, working on the head at the mo. Thinking the hands might be too large although its too hard to gauge without a head at the mo, need to think of more accesories a fisherman would have about him to make it look a bit more current gen
WIP Van-thing update thing
Friday, October 17, 2008
Environment: Stately home wip2

Created some low poly assets and baked out some normals for the corresponding high poly versions, went around Leicester with Dave today taking SCHNAPS of everything - of course most of the photo's I've taken are blurred horribly but then again they are my own sourced textures so there'll just have to do - bleh
Subscribe to:
Posts (Atom)





