Friday, February 29, 2008

Group: Cross those T's

Love the way the small things are easily the most irritating heres a quick lil bullet list of things currently getting mein goat:

  • ppl endlessly criticising the blockout for not being exactly to scale despite all the plans available being both out of proportion to themselves and each other
  • ppl completely ignoring the blockout, produced to ensure the scale is correct, when creating there models and then expecting you to scale the entire blockout to a single prop object completely missing the whole point of the thing
  • Two or more ppl with apparently encyclopedic knowledge of the Queens building bickering over how many inches a door frame should be, both expecting you to make there changes and trying to appeal to both of them
  • Persons with below average modelling skills constantly criticising ppl who even though are currently less than stellar clearly want to improve themselves, simply because it makes them look better and they think we won't notice all the work they haven't done
  • ppl going off in a huff for whatever reason and completely severing communication with the group ensuring no work can be passed to and fro
  • Complete lack of leadership
  • ppl accusing other ppl of 'doing all the work' and 'why do you get to do that?' and when given the oppurtunity to do some of there own work never do and the other ppl have to do it while it goes in a loop of ppl moaning about the work load, the load being redistrubited, ppl not doing the work forcing the other ppl to do it and looping back

Theres plenty more but I'd thought I'd leave it there for now had to type some of it down before i went insane, if anyones reading this see's it as a personal attack it certainly wasn't met in the form of a threat to a person or even in jest but simply because i have to get off some steam for this fsking project

Sunday, February 24, 2008

Root worm

Quick post for this dominance war thingy and to take advantage of bloggers superior image hosting

Monday, February 18, 2008



Just decided to post up some work i've done recently for fun - small psp spec demon done on and off over 2 days


There are no rules

Righty think im long overdue for some course related ramblings, so I've been thinking about what makes a piece of work good or bad and i think its more to do with personal interpretation than most people think.

Its as much as what you learn practice wise and from what you pick up on your own than simply being told this is right/this is wrong if I wanted to persue a more technically minded career say mechanical drawing as an example, there would be a set of rules i would have to adhere to make the piece of work i produced professionaly viable but in art ,while yes there are guidelines, these are looser and much less enforced I doubt Lowry would have produced his warped cityscapes with the tiny stickmen if he had to use perfect perspective studies for example

Art is as much as creating a mood or feeling as it is about emulating life, the same applies to games which while some ape reality as closely as they can others are far more abstract, concerned more with creating a specific mood or feelings through a specific use of colour and sound.

The best example i can think of is Patapon on the psp, a rythm game that has you controlling tiny stickmen to a specific beat to travel there world defeating monsters something which would never exist if games were forced to adhere to a specific set of rules

Thursday, February 07, 2008

Swooooosh!

Aaaaaaah Vista guess i won't be playing UT2004 anytime soon...

Saturday, January 19, 2008

Quick speedpaints





Some speedpaints i did trying to pay attention to light and colour - all between 5 and 10 mins

Thursday, January 17, 2008

There not dolls there figurines

Kay just found this perusing the interwebs - this is just example why the TF2 art style is freaking awesome and more studio's need to to do stuff a little more outlandish - Also to celebrate the new blogging topic, GOODNESS MAKES THIS GOOD





More

Wednesday, January 16, 2008

Queens building concept


Concept for a potential reimagining of the Queens building - Ice cave

Thursday, January 10, 2008

All those in favour say 'Aye'

I've been thinking about the upcoming Queens building project and specifically how the groups are gonna work towards creative input and hopefully output.
Creative thought is, as far as i can tell, is having an untested idea and taking a risk on that idea with the following reward and failure because of it.

If the groups are managed by a commitee with everyone voting on and agreeing to a change or suggestion then all the ideas and suggesions will be medicore and simply follow the current trend however if the ideas are wrangled by a single leading person then i imagine the ideas would be a bit more outlandish although that dosen't neccesarrly mean there going to be solid gold 'creative marvels' actually im pretty much convinced its gonna be some loud mouth convinced we should model the whole of Leicster in the 16th century in SPACE and will defend it horribly because it was his/her idea.

A real creative idea seems to be one that despite the complexity of implementing it, although im assuming the more complex the idea the better it has to be for it to grab everyone, everyone will automatically agree that yeah thats a good idea that would work - lets do it!

Im really interested to hear about all the groups 'kerazzy' ideas and how there gonna hold it all together

Wednesday, January 09, 2008

Do said skills pay the bills?

Righty i think its time for another creativity post i think,

the other day somebody said, and i won't name names although this certainly seems to be split down the middle of the group that sharing knowledge be it for modelling or drawing or any other key skill for the course is a bad idea as that person would then become, effectively in the lecturers eyes as good as the person who originally taught them this seems to terrify some people who like a clear and level pegging between certain groups and people.

Which got me wondering why it worried them so much, obviously theres the element of grades being threatened if more people are at the same level but its almost as if they've learnt up to a certain level and refuse to go any higher.

New skills and knowledge means more opputunity for creative output, instead of the same tired stuff being churned out learning new techniques even if there crap the first time around is much more appealing.

Additionally if more and more people are learning more and more it simply means you have to constantly push yourself and we don't end up in a creative rut