Thursday, March 27, 2008

This is schilly..


Well Vista's bettered itself this time, didn't think it could get higher than 33 hours but its smashed the previous record with a close 5 day record(!)

Sunday, March 23, 2008

A matter of pride

Goooo!

Righty, blog time

With this group project I've been thinking more and more about how people interact with each other and the methods in which they deal with various problems and now because getting a job and getting myself known is playing more and more on my mind what potential future employee's would think of there attitudes and there ability to work in a group.

Im becoming increasingly worried about, not my ability, but promoting myself and the methods in which to do it - i would never consider myself a loud person and if theres one thing that irritates me more about people its people who blow there own trumpet even spouting off complete crap as it makes them look more knowledgeable even while im thinking to myself its complete crap this is usually solved by me wondering around from person to person explaining why said person was wrong - i would never directly confront them, one because they would simply talk over me and turn it into an inane argument and two, because it would affect there pride if i said there wrong in front of there 'audience'.

This system works fine in a closed environment but when your trying to promote yourself to outside parties namely Blitz and certain people within Blitz, Mike can fairly easily censor what work they see and who's work is shown ultimately destroying the gap between me and a potential employee again its the same thing when people's work is shown on the projector, my stuff is never shown and it really degrades my pride when i ask myself 'well why isnt it there?' and know full well its probaly the same work shown to various parties and I come up with no decent reasons apart from I don't shout about my work, of course I could just get into contact with them myself but then the people who have had a headstart from Mike promoting them are more likely to get a position

Im certainly planning on making a big deal of the work I've done, Im far too self critical at the moment and i do need to thrown myself to the lions as it were. I've done a crap load of work for this group project so hopefully it should reflect in how Mike views me and in turn hopefully get mentioned when its most neccesary

Monday, March 17, 2008

I've not forgotten rather its been a constant knife-like stabbing reminder

Guh, been so preoccupied with getting this group project into a workable shape I've completely neglected my blog - well no more!
Hopefully gonna have a few sporadic blog posts when I've grown tired of the Queens building, which after pretty much wrestling it from the more lax team members is thankfully alot less than it was but i digress, blogs follow in 3, 2, 1...

Friday, February 29, 2008

Group: Cross those T's

Love the way the small things are easily the most irritating heres a quick lil bullet list of things currently getting mein goat:

  • ppl endlessly criticising the blockout for not being exactly to scale despite all the plans available being both out of proportion to themselves and each other
  • ppl completely ignoring the blockout, produced to ensure the scale is correct, when creating there models and then expecting you to scale the entire blockout to a single prop object completely missing the whole point of the thing
  • Two or more ppl with apparently encyclopedic knowledge of the Queens building bickering over how many inches a door frame should be, both expecting you to make there changes and trying to appeal to both of them
  • Persons with below average modelling skills constantly criticising ppl who even though are currently less than stellar clearly want to improve themselves, simply because it makes them look better and they think we won't notice all the work they haven't done
  • ppl going off in a huff for whatever reason and completely severing communication with the group ensuring no work can be passed to and fro
  • Complete lack of leadership
  • ppl accusing other ppl of 'doing all the work' and 'why do you get to do that?' and when given the oppurtunity to do some of there own work never do and the other ppl have to do it while it goes in a loop of ppl moaning about the work load, the load being redistrubited, ppl not doing the work forcing the other ppl to do it and looping back

Theres plenty more but I'd thought I'd leave it there for now had to type some of it down before i went insane, if anyones reading this see's it as a personal attack it certainly wasn't met in the form of a threat to a person or even in jest but simply because i have to get off some steam for this fsking project

Sunday, February 24, 2008

Root worm

Quick post for this dominance war thingy and to take advantage of bloggers superior image hosting

Monday, February 18, 2008



Just decided to post up some work i've done recently for fun - small psp spec demon done on and off over 2 days


There are no rules

Righty think im long overdue for some course related ramblings, so I've been thinking about what makes a piece of work good or bad and i think its more to do with personal interpretation than most people think.

Its as much as what you learn practice wise and from what you pick up on your own than simply being told this is right/this is wrong if I wanted to persue a more technically minded career say mechanical drawing as an example, there would be a set of rules i would have to adhere to make the piece of work i produced professionaly viable but in art ,while yes there are guidelines, these are looser and much less enforced I doubt Lowry would have produced his warped cityscapes with the tiny stickmen if he had to use perfect perspective studies for example

Art is as much as creating a mood or feeling as it is about emulating life, the same applies to games which while some ape reality as closely as they can others are far more abstract, concerned more with creating a specific mood or feelings through a specific use of colour and sound.

The best example i can think of is Patapon on the psp, a rythm game that has you controlling tiny stickmen to a specific beat to travel there world defeating monsters something which would never exist if games were forced to adhere to a specific set of rules

Thursday, February 07, 2008

Swooooosh!

Aaaaaaah Vista guess i won't be playing UT2004 anytime soon...

Saturday, January 19, 2008

Quick speedpaints





Some speedpaints i did trying to pay attention to light and colour - all between 5 and 10 mins

Thursday, January 17, 2008

There not dolls there figurines

Kay just found this perusing the interwebs - this is just example why the TF2 art style is freaking awesome and more studio's need to to do stuff a little more outlandish - Also to celebrate the new blogging topic, GOODNESS MAKES THIS GOOD





More